Game scene design thinking
Game scene design
The space factors of the game scene mainly include material factors, which contain the scenery, building, property, character, and decoration; effect factors, which contain the appearance, color, and light source. If we increase scenes by means of the field depth, the scene space perception can be effectively enlarged. In addition to the above, the shadow can be used to model distance and depth perception, and the attraction perception can also be applied to produce different space effects. Also, the scene is easily to create crisis awareness and mystique. And, through complex and interactive scene space, the suspense sense can also be emphasized. In terms of the scene design and making, the scene shall be rich and changeable, which shall be with as much information as possible; thus, audiences will not feel it is nonrealistic and dull. Also, as the game scene making measures are diversified, the game software with figure modeling can easily and conveniently create surrealistic and fantastic content. Further, the scene can also be designed to effectively assist magic effects to create the mystique. However, we can know that, all art creations should hold rational yardstick; rich and changeable scene spaces don’t require creators to blindly seek for the complexity, and excessive complexity will also cause fussy effects. And, the most proper game scene design is to rapidly and correctly convey messages and highlight topics in rich scene spaces, so as to make players enjoy rich and vivid visual effects.
The high-quality game works shall be a perfect combination of content and style. And, the game modeling style is corresponding with the scene modeling style. The game scene are born for games, which is in the unified aesthetics conception of the game modeling design; further, these two are co-resultant and form the harmonious integrity. Mostly, the game scene design takes the artificial portray. The reason is not restrictions from the making technology but the fact that the graphics drawn by the designer is rich in personal wisdom and feelings, and the expressed unrepeatable and unique art beauty and human nature is completely different from visual and psychological feelings formed by the actually-shot scenery.
The modeling form, especially the modeling form of the scene, is an important factor to reflect the integral form style and art pursuits of the game. And, the modeling form of the scene can directly reflect the game space structure, color matching, and portraying style, and the designer shall try to search for the relationship between the game integrity and locality and locality and locality, and form the basic style of the game modeling form. In addition to the above, the modeling style of the game scene shall absorb worldwide culture characteristics, and design and make game backgrounds with native characteristics to raise the gold content of games.




















































































