Game scene design
Game scene, that is, the environment, buildings, machinery, props, etc. in the game.
Game scene, that is, the environment, buildings, machinery, props, etc. in the game. Usually, it can be understood as the game designer restores the available elements in the game such as buildings, trees, skies, roads, etc. according to the requirements of the plan. A good game scene can bring players a great sense of game experience through its own appearance and atmosphere rendering, and it can even be said that because people's first impression of things always comes from the visual, so the game scene is a very important parameter for players to evaluate the game in general Let's see how to design excellent game scene original painting!
"Rational borrowing"
Many buildings in reality do not lose to the game designer's wild imagination, rather than the building itself that can serve as a representative of the times, the history, cultural heritage also in many cases with the game designer to the effect, the famous game series "soul series" story background prototype that is based on European classical culture, the game is filled with a large number of European-style buildings and cultural markers, the chief planner Miyazaki In addition, not only the humanistic architecture, many natural scenery is also a source of material that designers love to use.
"Fit the setting"
After all, the game scene is outstanding, and then original, ultimately it is only part of the game, is to serve the established framework of the game, all its design has to fit the theme, just like the cyberpunk worldview will not have a medieval castle. Otherwise, it will look abrupt.
As mentioned above, in addition to the overall framework of the game, with the progress of the storyline and other circumstances will also affect the design of the game scene ideas, in order to fit and render the atmosphere to mobilize the player's emotions, designers often add extra "billion points" small details. The most common formula than when the game characters encounter changes, the sky suddenly fell a "timely rain" ......
"Overall control"
The original game scene drawing is the same as ordinary painting, also need to consider the relationship between things, structure distribution, and at the same time pay attention to highlight the focus of the picture. The design principle contains balance, direction, emphasis, proportion, rhythm, simplification and unity.
1. Foreground scene and depth
Perspective is the basic requirement of composition. Adding some beautiful rear view after the foreground scene can easily open the depth of the picture and guide the player's sight.
2. Visual guide line
The obvious guide line will attract the player's eyes to the main body of the picture, and can also guide the player to find information, which to a certain extent also adds some interest.
3. Thirds and diagonals
Three-way composition will be divided into a nine-grid screen, to get several intersection points, to its base is conducive to adjusting the object and subject orientation to ensure the overall coordination of the picture; diagonal composition is the same.
4. Golden spiral line division
The golden spiral that is in the long section ratio of 0.618 giant by three sides to draw a square, the remaining part is a golden rectangle, has been divided, then finally the midpoint of the square with a line connected to form a spiral line, it can effectively attract the observer's attention.




















































































