Terrain Landscape Research
北京/设计爱好者/220天前/72浏览
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Terrain Landscape Research
I Appreciation of the landform landscape creation process
I spent a lot of time researching to create these landscapes.
It is very important to explore the entire workflow of the landscape, including vegetation workflow, mountain cloud simulation creation, environment rendering, landform structure, etc.
Please follow me below to see this project, a truly great workflow, and how these beautiful landscapes work.
In the above environment, I fully studied the environmental content in different scenes, explored the forms and possibilities of vegetation in Spped Tree, and added them to the scene to achieve realistic landscape rendering. This process is very important and laid the foundation for my subsequent landform work.
In this part, I continued to explore the landforms in Gaea, studying the erosion of mountains, the distribution of vegetation, and the processing of rock surfaces, in pursuit of a more spectacular and detailed landform landscape.
Take a look at the mountain ranges I researched and created in Gaea
To make the mountains more realistic and natural, I studied the distribution of colors and the shape of clouds and created a lot of simulations for the
In order to achieve a more realistic snow mountain effect, I started a lot of research on snow mountains. The snowfall on the snow mountains is very unique. It requires a combination of a large amount of sedimentary snow and peak snow wash effects to make my snow look relatively real. This is a very difficult process, but fortunately I completed it. It looks good now, doesn’t it?
The slopes of the entire mountain are in a swooping state. They have undergone multiple layers of blending. The snow texture mask is also very delicate. I used several layers of masks to draw them, which made a lot of delicate details appear when rendering.
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