《抱团不落单》实拍结合动画——安戈力文化

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—Client / 出品方
中国移动<br>—Project name & type/项目名称&类型<br>《抱团不落单》实拍动画宣传片<br>—Production House / 制作方<br>UGLY/安戈力<br>—Production Date/产出时间<br>2023年5月10日<br>—Production cycle / 制作周期<br>20 days
—Client / 出品方
中国移动
—Project name & type/项目名称&类型
《抱团不落单》实拍动画宣传片
—Production House / 制作方
UGLY/安戈力
—Production Date/产出时间
2023年5月10日
—Production cycle / 制作周期
20 days
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《抱团不落单》实拍结合动画——安戈力文化
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 1. BACKGROUND PROJECT
<br>There are more broadband products, which one should I choose?<br><br>宽带产品多了去了,到底该选哪一家呢?<br><br>In order to break into the market of young people, China Mobile takes games as the theme and stable broadband users as the selling point, and invited Angoli to cooperate with this short film combining real shooting and animation, let&#39;s enter the game world together to feel the small shock brought by mobile!<br><br>为了打入年轻人的市场,中国移动以游戏为主题,宽带稳定用户多为卖点,邀请安戈力合作了这支实拍与动画结合的短片,让我们一起进入游戏世界去感受移动带来的小震撼吧!
1. BACKGROUND PROJECT

There are more broadband products, which one should I choose?

宽带产品多了去了,到底该选哪一家呢?

In order to break into the market of young people, China Mobile takes games as the theme and stable broadband users as the selling point, and invited Angoli to cooperate with this short film combining real shooting and animation, let's enter the game world together to feel the small shock brought by mobile!

为了打入年轻人的市场,中国移动以游戏为主题,宽带稳定用户多为卖点,邀请安戈力合作了这支实拍与动画结合的短片,让我们一起进入游戏世界去感受移动带来的小震撼吧!
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At the beginning, the protagonist sits at home playing the game, and as the game starts, the protagonist also comes to the game world. The ranger began to search for the enemy, suddenly heard movement in the grass, faced with the decision of whether to wait for his teammates, the ranger resolutely chose to &quot;recklessly go up&quot;, the result can be imagined, was severely beaten. The ranger then realized that huddling was the answer, so he and his teammates squatted against the enemy once, and this time it was the turn of the enemy who was left alone.
<br><br>开篇主人公坐在家里打游戏,随着游戏的启动,主人公也来到了游戏世界。游侠开始搜索敌人,突然在草丛中听到动静,面对是否等队友的抉择,游侠毅然选择“莽上去”,结果可想而知,被狠狠揍了一顿。游侠这才发现抱团才是答案,于是伙同队友反蹲了一次敌人,这一次轮到落单的敌人受罪了。<br><br>From the game needs to huddle out to choose broadband also huddle, mobile broadband with many users, a good choice.<br><br>从游戏需要抱团引出选宽带也要抱团,用户众多的移动宽带,一个不错的选择。
At the beginning, the protagonist sits at home playing the game, and as the game starts, the protagonist also comes to the game world. The ranger began to search for the enemy, suddenly heard movement in the grass, faced with the decision of whether to wait for his teammates, the ranger resolutely chose to "recklessly go up", the result can be imagined, was severely beaten. The ranger then realized that huddling was the answer, so he and his teammates squatted against the enemy once, and this time it was the turn of the enemy who was left alone.


开篇主人公坐在家里打游戏,随着游戏的启动,主人公也来到了游戏世界。游侠开始搜索敌人,突然在草丛中听到动静,面对是否等队友的抉择,游侠毅然选择“莽上去”,结果可想而知,被狠狠揍了一顿。游侠这才发现抱团才是答案,于是伙同队友反蹲了一次敌人,这一次轮到落单的敌人受罪了。

From the game needs to huddle out to choose broadband also huddle, mobile broadband with many users, a good choice.

从游戏需要抱团引出选宽带也要抱团,用户众多的移动宽带,一个不错的选择。
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3. CHARACTER SETTING
<br>This time, the protagonist is based on the western cowboy, adding a little magic and technology elements, the characters are more in line with the setting of the game world, and the handsome shape reveals a little handsome feeling, living away from the image of a ranger in a magical world.<br><br>这一次的主角以西部牛仔为原型,加入了一点魔法与科技的元素,人物更加贴合游戏世界的设定,帅气的造型中透露出一点点痞帅的感觉,活脱脱一个魔法世界的游侠形象。
3. CHARACTER SETTING

This time, the protagonist is based on the western cowboy, adding a little magic and technology elements, the characters are more in line with the setting of the game world, and the handsome shape reveals a little handsome feeling, living away from the image of a ranger in a magical world.

这一次的主角以西部牛仔为原型,加入了一点魔法与科技的元素,人物更加贴合游戏世界的设定,帅气的造型中透露出一点点痞帅的感觉,活脱脱一个魔法世界的游侠形象。
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4. CAMERA VOICE DESIGN 
<br>At the beginning, the male protagonist plays a game at home, and in a blink of an eye, he comes to the game world, and the story unfolds based on an immersive game experience, let&#39;s see what this ranger encounters in the game!<br><br>开篇男主角在家中玩游戏,转眼间来到了游戏世界,故事依托着身临其境的游戏体验展开,让我们看看这位游侠在游戏中都遇到了什么吧!
4. CAMERA VOICE DESIGN

At the beginning, the male protagonist plays a game at home, and in a blink of an eye, he comes to the game world, and the story unfolds based on an immersive game experience, let's see what this ranger encounters in the game!

开篇男主角在家中玩游戏,转眼间来到了游戏世界,故事依托着身临其境的游戏体验展开,让我们看看这位游侠在游戏中都遇到了什么吧!
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The line drawing shows the effect separately
<br>线稿图单独展示效果
The line drawing shows the effect separately

线稿图单独展示效果
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Comparison of line draft and scene display
<br>线稿与场景展示对比效果
Comparison of line draft and scene display

线稿与场景展示对比效果
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《抱团不落单》实拍结合动画——安戈力文化
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5. SPECIAL EFFECTS
5. SPECIAL EFFECTS
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《抱团不落单》实拍结合动画——安戈力文化
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《抱团不落单》实拍结合动画——安戈力文化
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《抱团不落单》实拍结合动画——安戈力文化
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《抱团不落单》实拍结合动画——安戈力文化
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6. SPECIAL EFFECTS
6. SPECIAL EFFECTS
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《抱团不落单》实拍结合动画——安戈力文化
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《抱团不落单》实拍结合动画——安戈力文化
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《抱团不落单》实拍结合动画——安戈力文化
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《抱团不落单》实拍结合动画——安戈力文化
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《抱团不落单》实拍结合动画——安戈力文化
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《抱团不落单》实拍结合动画——安戈力文化
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7. ON SITE
7. ON SITE
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8. HD WALLPAPERS 
<br>—SCRIPTWRITER      /编剧&策划<br>   GUANGDONGSHENGGUANGGAOJITUAN<br>—STORYBOARD        /分镜<br>   XIXIJIANG<br>—SCOUTING            /勘景<br>   HAIQUAN LU图片<br>—CONCEPTION     /元素设计<br>   MINGYU LI <br>   YAN ZHUANG<br>—ORIGINALPAINTER /原画师<br>   YUXUAN CHEN <br>   YANGYANG<br>—MIDDLEPICTURE    /中间画<br>   LISI<br><br>—SCENE TEACHER   /场景师<br>   LISI<br>   YUXUAN CHEN <br>   YANGYANG<br>—COLOR SETTING      /色定<br>   YANGYANG<br>—DIRECTOR               /导演<br>   HAIQUAN LU<br>—PRODUCTION          /制片<br>   SISSI<br><br>—ANIMATOR             /动画师<br>   JIAXU WANG<br>—SPECIAL EFFECT      /特效师<br>   JIAXU WANG<br>—CHECKER                /动检师<br>   SISSI / M<br>—EDITING                 /剪辑<br>   XI YUE<br>—SYNTHESIS             /合成<br>   JIAXU WANG<br>—SOUND&MIX              /音效/混录/录音<br>   JIAN SUN<br>—MUSIC                       /选曲<br>   JIAN SUN<br>—VOICE ACTOR            /配音演员<br>   DACHUI WAN<br><br><br> 9. UGLY INTRODUCTION
8. HD WALLPAPERS

—SCRIPTWRITER /编剧&策划
GUANGDONGSHENGGUANGGAOJITUAN
—STORYBOARD /分镜
XIXIJIANG
—SCOUTING /勘景
HAIQUAN LU图片
—CONCEPTION /元素设计
MINGYU LI
YAN ZHUANG
—ORIGINALPAINTER /原画师
YUXUAN CHEN
YANGYANG
—MIDDLEPICTURE /中间画
LISI

—SCENE TEACHER /场景师
LISI
YUXUAN CHEN
YANGYANG
—COLOR SETTING /色定
YANGYANG
—DIRECTOR /导演
HAIQUAN LU
—PRODUCTION /制片
SISSI

—ANIMATOR /动画师
JIAXU WANG
—SPECIAL EFFECT /特效师
JIAXU WANG
—CHECKER /动检师
SISSI / M
—EDITING /剪辑
XI YUE
—SYNTHESIS /合成
JIAXU WANG
—SOUND&MIX /音效/混录/录音
JIAN SUN
—MUSIC /选曲
JIAN SUN
—VOICE ACTOR /配音演员
DACHUI WAN


9. UGLY INTRODUCTION
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《抱团不落单》实拍结合动画——安戈力文化
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《抱团不落单》实拍结合动画——安戈力文化
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如果您想委托新作品、查看案例作品集,或者只是与我们讨论帮助您找到合适的艺术家来完成特定项目,或者兼职第二份工作加入我们创作,请告诉我们——我们很乐意听取您的意见。
<br>
如果您想委托新作品、查看案例作品集,或者只是与我们讨论帮助您找到合适的艺术家来完成特定项目,或者兼职第二份工作加入我们创作,请告诉我们——我们很乐意听取您的意见。

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—电话/微信:
<br>+ 86 15060780280<br><br>—官方抖音/新片场/站酷/微博/小红书: <br><br>安戈力<br><br>—电子邮件/ QQ: <br><br>523638547@qq.com<br><br>—官方网站: <br><br>www.xmugly.com<br><br>—商务/培训/招聘/兼职/外协/联盟:<br><br>+ 86 15060780280<br><br>- 来访地址 :<br><br>总部:厦门湖里华昌路125号联发东南天地A202<br><br>华东:上海市静安区铜仁路229号东海SOHO21楼2112室<br><br>上海市宝山区高境三邻桥体育文化园16号2楼<br><br>华北:北京市朝阳区十里堡路1号171幢平房330号
—电话/微信:

+ 86 15060780280

—官方抖音/新片场/站酷/微博/小红书:

安戈力

—电子邮件/ QQ:

523638547@qq.com

—官方网站:

www.xmugly.com

—商务/培训/招聘/兼职/外协/联盟:

+ 86 15060780280

- 来访地址 :

总部:厦门湖里华昌路125号联发东南天地A202

华东:上海市静安区铜仁路229号东海SOHO21楼2112室

上海市宝山区高境三邻桥体育文化园16号2楼

华北:北京市朝阳区十里堡路1号171幢平房330号
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