Digital media art based on 3D image recognition
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Digital media art based on 3D image recognition
With the development of industry and the improvement of science and technology, 3D images are playing an increasingly important role in the fields of industrial productionartificial intelli-gence, pattern recognition, reverse engineering, and bioengineering . 3D image is the use of three-dimensional image measuring equipment to measurethe three-dimensional data of the measured object . Two dimensional imageprocessing has achieved good applications in face recognition , person re-identification and so on . Compared with two-dimensionalimages, 3D images contain more image information, can better describe the 3Dappearance of the measured object, and have higher application value. Traditional 3Dmeasurement is mainly divided into non-contact measurement and contactmeasurement .Compared with contact measurement, non-contactmeasurement has higher measurement accuracy and applicability in practica-lapplications, so non-contact measurement technology is widely used. For the 3Dtopography measurement of the measured object. Common non-contact 3Dmeasurement technologies mainly include measurement methods such as confocalscanning technology, binocular stereo vision algorithm, and structured lightmeasurement technology, With the continuous develop-ment of 3D image measurementtechnology and measurement equipment, 3D image acquisition methods are becomingmore convenient and faster, and the accuracy of the 3D image obtained can meet therequirements of most application scenarios. Correspondingly, the data volume of 3Dimages has also increased dramatically, How to perform subsequent processing of 3Dimages and make better applications of 3D images has become an important line ofdefense .
In recent years, digital media art has been a cutting-edge profession relying on artificialintellige-nce (Al) technologies such as virtual reality (VR), augmented reality (AR), andmixed reality (MR). lt is an interactive cross-media that integrates multi-sourceinformation. The construction of its pro-fessional training model must also be based onmulti-channel and multi-field cross-border integ-ration. Professional avant-garde andexperimentation put forward higher requirements for the ta-lent training model, and theapplication of 3D technology may have applied fresh content in dig-ital media art, and theuse of 3D technology to realize the visualization of digital media art can be applied .
In terms of disciplinary development, although major colleges and universities conformto the co-ncept of digital media art, they differ in training requirements, training goals.and core curricu-lum settings, and the deviation of professional content is the biggestdifference. According to Inte-rnet statistics in 2018, a total of 200 colleges and universitiesin China have opened digital media art majors, but the diversification of the syllabus andcurriculum settings of each college has ex-posed the messy state of the professionalteaching structure, especially the lack of unifor-mity, System and standards. This has ledto untargeted and blind imitation among many colleges and universities .
The mature professional curriculum system is swallowed up alive, and there is even aserious decoupling of the curriculum name from the teaching content, which finallymakes the digital media art major derive various styles of professional direction. Thisshortcoming has caused g-reat troubles to enrollment and teaching. Most of theprofessional direction settings of relevant graduate students are new majors established.
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