《Design Systems》系列翻译 24 结语(大结局!)
一本关于如何打造属于动态设计语言指导手册
Conclusion
结语。
In programming and design, Christopher Alexander’s pattern discipline has become one of the most widely applied and important ideas. It is now influencing how many of us think about design systems. But there’s an essential feature we may still be missing from Alexander’s original idea: the moral imperative to create systems that make a positive difference to human lives.
在编程和设计中,Christopher Alexander的模式学科已经成为应用最广泛和最重要的思想之一。它现在正在影响着我们当中有多少人思考设计系统。但是,亚历山大最初的想法可能还缺少一个基本特征:创造对人类生活产生积极影响的制度的道义责任。
In his keynote speech for OOPSLA1 in 1996, Alexander emphasized that at the root of the architectural pattern language there’s a fundamental question: will these patterns make human life better as a result of their injection into the system? Even if not all of them will have that capacity, there should be at least a constant effort to achieve it.2
在1996为OOPSLA 1所做的主题演讲中,Alexander强调了架构模式语言的根源有一个根本的问题:人类的生活会因为这些模式引入到系统而变得更好吗?即使不是所有的国家都有这种能力,至少应该不断努力实现这一目标。
Many aspects of our lives can now be managed online, from buying groceries and paying bills, to finding a date or completing a degree. As architects of design systems, we play an important part in shaping the digital world. Pattern language gave us a format for thinking about design — and it also gave us a challenge: do the patterns we create have a positive impact on human life? How do we know if they do? How do we continuously test that?
我们生活的许多方面现在可以在线完成,从购买杂货和支付账单,到寻找约会或完成学位。作为设计系统的设计师,我们在塑造数字世界中扮演着重要的角色。模式语言给了我们一种思考设计的方式,同时也给了我们一个挑战:我们创造的模式对人类生活有积极的影响吗?我们怎么知道他们做了什么?我们如何不断地测试它呢?
It is hard to carefully consider these questions, when you are given a task to optimize the number of clicks, or encourage people to spend more time on a site. Even with the best intentions, a lot of what we create on the web is designed for short-term commercial benefit, rather than bringing real value to everyday lives: patterns designed to get users hooked3, patterns biased towards some population groups, patterns that encourage people to spend time and money in ways they might regret later.
这些问题很难考虑的非常清楚,当你被赋予一个任务,以优化点击次数,或鼓励人们花更多的时间在一个网站上。即使是出于好意,我们在网上创造的很多东西都是为了短期的商业利益而设计的,而不是为日常生活带来真正的价值:模式设计是为了将用户连接起来3,模式会向某些群体倾斜,模式促使人们花费更多的时间和金钱的同时推迟带来的负罪感。
On the other hand, we don’t always consider, for instance, what happens to all our digital accounts and information when someone passes away, how the designs we create improve someone’s quality of life, or how inclusive and empathetic our systems really are.
另一方面,我们并不总是留意的,例如,当一个人去世时,我们所有的数字账户和信息会发生什么变化,我们创造的设计如何改善一个人的生活质量,或者我们的系统是如何包容和有情感。
The pattern language for the web we’re creating is powerful. It has the capacity to influence not only the digital world, but the physical one. We owe it to ourselves, and the people who use our products, to constantly consider and challenge the shape this language takes, and be thoughtful in what we contribute to it.
我们正在创建的Web模式语言非常强大。它不仅有能力影响数字世界,而且影响现实世界。对于我们自己和使用我们产品的人,我们有责任不断地考虑和挑战这种语言所采取的形式,并思考我们作出的贡献。
Further Reading And Resources
更多书籍推荐和资源
These three books are a great source of knowledge and inspiration for anyone interested in design systems. I kept referring to them again and again while writing this book.
对于任何对设计系统感兴趣的人来说,这三本书都是一个伟大的知识和灵感来源。在写这本书的时候,我一遍又一遍地提到他们。
•The Timeless Way of Building4 by Christopher Alexander
•Thinking in Systems: A Primer5 by Donella Meadows
•How Buildings Learn: What Happens After They’re Built6 by Stewart Brand
See also:
还有这些:
•How to Make Sense of Any Mess7 by Abby Covert
•Front-end Style Guides8 by Anna Debenham
•Atomic Design9 by Brad Frost
•Responsive Design: Patterns and Principles10 by Ethan Marcotte
•Inclusive Design Patterns11 by Heydon Pickering
Other Resources
其他资源:
•Design Systems Slack Team12, created by Jina Anne
•Design system articles13 by Nathan Curtis
•Style Guide Podcast14, hosted by Anna Debenham and Brad Frost
•Design Systems Newsletter15, curated by Stuart Robson
•Responsive Web Design Podcast16, hosted by Karen McGrane and Ethan Marcotte
•Website Style Guide Resources17
Thank you for reading. This book is really just the beginning of a conversation about design systems. I’m keen to continue it beyond the book, and would be happy if you’d email me at alla@craftui.com with your thoughts and stories.
谢谢你的阅读。这本书实际上只是一个关于设计系统的对话的开始。我很想在这本书之外继续写下去,如果你能把你的想法和故事发邮件给我,我会很高兴的。
1.ACM Conference on Object-Oriented Programs, Systems, Languages and Applications.
1.ACM面向对象程序、系统、语言和应用会议。
2.See “Patterns in Architecture” by Christopher Alexander.
2.见Christopher Alexander的“建筑中的模式”。
3.See “How Technology is Hijacking Your Mind — from a Magician and Google Design Ethicist” by Tristan Harris.
3.参见特里斯坦·哈里斯的“科技如何劫持你的头脑--来自魔术师和谷歌设计伦理学家”。
10.http://smashed.by/rwdpatterns
11.http://smashed.by/inclusivedesignpatterns
14.http://styleguides.io/podcast/
Copyright Information
Image Credits
图像学分。
Chapter 1, Visual Loudness Guide: http://smashed.by/visualloudness
第1章视觉响度指南:http://smashed.by/visualloudness。
Chapter 1, NASA’s Graphics Standards Manual: http://smashed.by/nasastandards
第一章,NASA的图形标准手册:http://smashed.by/nasastandards。
Chapter 1, Whitney Museum of American Arts: https://www.experimentaljetset.nl/
第一章,惠特尼美国艺术博物馆:https://www.testentaljetset.nl/。
Chapter 4, The Washington Examiner 2012 Campaign Site: Samantha Warren, http://styletil.es/
第四章,华盛顿2012竞选网站:萨曼莎·沃伦,http://Styletil.es/。
Chapter 4, Element collage for RIF: Dan Mall, http://danmall.me/
第4章,RIF的元素拼贴:DanMall,http://danmall.me/。
Chapter 5, Minions and Gru: Despicable Me, ©Universal Pictures
第5章,仆从和Gru:卑鄙的我,©环球影业。
Chapter 6, Puma City, LOT-EK: “The Box” by Sibyl Kramer
第六章,Puma City,Lot-EK:Sibyl Kramer的“盒子”
Chapter 6, Greendo, Keita Nagata: http://www.designboom.com
第6章,Greendo,Keita Nagata:http://www.Design boom.com。
Chapter 6, Basket Apartments, OFIS architects: http://www.archdaily.com and http://www.ofis-a.si/
第6章,篮子公寓,Ofis建筑师:http://www.archdaily.com和http://www.ofis-a.si/。
Table Of Contents
内容表。
Imprint
印记。
About The Author
关于作者。
Foreword
前言。
Introduction
前言。
Part 1: Foundations
第1部分:基础。
Design Systems
1.。设计系统。
2. Design Principles
2.。设计原则。
3. Functional Patterns
3.。功能模式。
4. Perceptual Patterns
4.。知觉模式。
5. Shared Language
4.。共享语言。
Summary
摘要。
Part 2: Process
第2部分:过程。
6. Parameters Of Your System
6.。系统参数。
7. Planning And Practicalities
7.。规划和实用性。
8. Systemizing Functional Patterns
8.。系统化功能模式。
9. Systemizing Perceptual Patterns
9.。系统化感知模式。
10. Pattern Libraries
10.。模式库。
Conclusion
结语。
Copyright Information
版权信息






































