The shaping of depth space during the design of game scene

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洛阳/三维设计师/4年前/111浏览
The shaping of depth space during the design of game scene
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Andmoco

Game scenes

The reason why players can see the depth of the scene from the two-dimensional display plane is that there are many clues that can reflect the depth of space in the depth space of the display plane. These clues are the basis of creating visual depth on the two-dimensional plane.  

1.  perspective  

Perspective is the most important spatial clue for depth of field.  In game scene design, introducing perspective into the picture is the most powerful way to shape the spatial visual depth of the game scene.  For the same building, due to the change of perspective, the spatial clue of perspective depth of field is introduced. A depth plane and a vanishing point that can reflect the spatial depth are generated in the picture, so that the space on the display plane has a sense of visual depth.  

2.  Object size difference  

As an object becomes smaller and smaller in size on the display plane, it appears farther and farther away from the player; conversely, as an object becomes larger and larger on the display screen, it appears closer and closer to the player.  When similar objects in a game scene are placed on different photographic surfaces, such as foreground, middle, background, etc., and their size differences are exaggerated, the visual sense of depth is created.  This may seem like a simple way to shape the depth of field in a game scene, but it's a very important way.  

3.  Texture detail attenuation  

Each object has a unique texture detail on its surface.  The closer an object is to the camera, the more detailed its texture becomes;  As objects move away from the camera, their texture details become increasingly blurred.  The attenuation of the details of the surface texture due to the change of distance is also a clue to the space of depth of field.  Showing the decay of texture detail in distant objects is also a good way to exaggerate the visual depth of a game's scene when drawing a conceptual design for a game's scene.  

4.  Atmospheric effect  

Atmospheric effect is also a means to show the depth of space vision. Atmospheric effect is caused by suspended particles in the air.  Dust, fog, rain, smoke, or any kind of tiny particulate matter suspended in the air can obscure distant objects.  It is important to note that if you want to make the atmosphere effect be an effective depth of field space clues in the game scene images must have both affected by atmosphere effect of vision object, at the same time, have not affected by the atmospheric effect close shot and middle object, in this way can make atmosphere effect have exaggerated the game scene picture the effect of visual depth.  

Above, this paper discusses four methods and means according to the order from strong to weak of the ability to shape the depth of field space in the game scene picture.  It should be said that in the process of game scene design, the use of all of the above methods to play a synergistic role will effectively shape the depth of field space in the game scene picture.  


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